- 论坛徽章:
- 0
|
如果要兼容IOS8在IOS中实现本地推送,关键是要注意:ios8在实现本地推送时需要通过如下语句进行注册。- [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings];
复制代码 至于IOS8之前版本的做法就不多说了,直接上代码。新建oc类文件(NotificationHelper),在NotificationHelper.h中声明相关方法如下:- #import <UIKit/UIKit.h>
- @interface NotificationHelper:NSObject <UIApplicationDelegate>
- {
- }
- -(void) addNotifiction:(NSString*) firedate keyA:(NSString*)key messageA:(NSString*)message
- -(void)removeLocalNotificationByKey:(NSString*)key;
- -(void)removeLocalAllNotification;
- -(void) registerLocalNotification:(UIApplication*)application;
- +(NotificationHelper*) shareInstance;
- @end
复制代码 在NotificationHelper.m文件中实现方法如下:- #import "NotificationHelper.h"
- @implementation NotificationHelper
- static NotificationHelper* instance;
- //实现单例
- +(NotificationHelper*) shareInstance
- {
- static dispatch_once_t onceToken ;
- dispatch_once(&onceToken, ^{
- instance = [[super allocWithZone:NULL] init] ;
- });
- return instance ;
- }
- //推送处理[注册消息通知]
- -(void) registerLocalNotification:(UIApplication*)application
- {
- application.applicationIconBadgeNumber = 0;//清除应用图标上的数字
- //关键:加上版本的控制
- #if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_8_0
- // The following line must only run under iOS 8. This runtime check prevents
- // it from running if it doesn't exist (such as running under iOS 7 or earlier).
- UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert;
- UIUserNotificationSettings *mySettings = [UIUserNotificationSettings settingsForTypes:types categories:nil];
- if ([application respondsToSelector:@selector(registerUserNotificationSettings:)])
- {
- [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings];
- }
- #endif
- }
- -(void) addNotifiction:(NSString*) firedate keyA:(NSString*)key messageA:(NSString*)message
- {
- NSLog(@"addNotifiction");
- UILocalNotification *localNotification = [[UILocalNotification alloc] init];
- NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
- [formatter setDateFormat:@"HH:mm:ss"];
- NSDate *now = [formatter dateFromString:firedate];//触发通知的时间
- //如果firedate传入的是XX:XX:XX格式在表示在固定的时间点发送通知,如果传入的是XX格式表示从现在开始XX秒后发送通知
- if(now == nil)
- {
- NSTimeInterval secs = [firedate doubleValue];
- now = [NSDate dateWithTimeIntervalSinceNow:secs];
- }
- localNotification.fireDate = now;
- //设置 时区
- localNotification.timeZone = [NSTimeZone defaultTimeZone];
- // 触发后,弹出警告框中显示的内容
- localNotification.alertBody = message;
- localNotification.alertAction = NSLocalizedString(@"View Details", nil);
- // 触发时的声音(这里选择的系统默认声音)
- localNotification.soundName = UILocalNotificationDefaultSoundName;
- // 触发频率(repeatInterval是一个枚举值,可以选择每分、每小时、每天、每年等)
- localNotification.repeatInterval = kCFCalendarUnitDay;//测试用暂时写死为每隔一天 0:不重复
- // 需要在App icon上显示的未读通知数(设置为1时,多个通知未读,系统会自动加1,如果不需要显示未读数,这里可以设置0)
- localNotification.applicationIconBadgeNumber = 1;
- // 设置通知的id,可用于通知移除,也可以传递其他值,当通知触发时可以获取
- localNotification.userInfo = @{@"id" : key};
- // 注册本地通知
- [[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
- [localNotification release];
- }
- /**
- removeLocalNotificationByKey
- */
- - (void)removeLocalNotificationByKey:(NSString*)key {
- // 取出全部本地通知
- NSArray *notifications = [UIApplication sharedApplication].scheduledLocalNotifications;
- // 设置要移除的通知id
- NSString *notificationId = key;
- // 遍历进行移除
- for (UILocalNotification *localNotification in notifications) {
- // 将每个通知的id取出来进行对比
- if ([[localNotification.userInfo objectForKey:@"id"] isEqualToString:notificationId]) {
- // 移除某一个通知
- [[UIApplication sharedApplication] cancelLocalNotification:localNotification];
- }
- }
- }
- - (void)removeLocalAllNotification {
- [[UIApplication sharedApplication] cancelAllLocalNotifications];
- }
- @end
复制代码 用法举例:
比如在应用启动的时候调在didFinishLaunchingWithOptions方法中调用:
[[NotificationHelper shareInstance] registerLocalNotification:application];
进行注册和版本控制,在需要发送通知的时候调用:
[[NotificationHelper shareInstance] addNotifiction:"18:30:30" keyA:"key" messageA:"可以领取体力了!" ]
完毕。由于公司的手游项目需要使用到本地推送,而我们的项目是用quick cocos2d-x引擎,前端使用LUA编写脚本和界面。这样就面临一个问题:如何编写友好的接口让lua能够调用oc来实现推送,这样的话所有的逻辑都在lua中实现。
下次有空再说。 |
|